The same should be allowed for every feature that is introduced, regardless of what it is. Yes it is not a requirement to continue playing, but they gave us the option to play the way we want to to complete such feature. Take GE for example, the Devs made sure it was something that could be completed for both styles, Farmer or Fighter, without being forced to do the opposite. Not everyone will play the same way, but each feature added should have parameters to complete in a way that allows them to continue their own style. None of the quests are truly impossible to complete, I will agree to that, but as I have stated it makes things difficult to finish such quests when not given an alternate to complete and continue their style of play. Even so, with the number of events we receive it can make it difficult to still remain in their decided Age with that playstyle, while still being able to complete the quests that are presented to each of us. That is a part of the strategy of camping in one age. Yes I understand planning should be made ahead of time about whether or not a province should be taken too fast, or if one should unlock every tech available to them at that age. However, I still think it is wrong to force players to advance when they are not ready, or unwilling to do so for whatever reason they have decided upon. I was unaware these quests would solved automatically if those conditions had been met, and will apologize for my previous statement on the matter. It should be up to each individual player if they choose to go after a quest reward or not, but they should be given the opportunity to do so, without hindering any progress they are trying to make in their own city with their own playstyle.Īnd I do understand that things can be overlooked, but isn't that why we are here as players on Beta? To test in ways that the limited group of Alpha testers may not consider? ![]() It is silly to think that everyone should not be granted an equal opportunity to complete every quest the Devs will offer. But I truly believe each and every quest the Devs decide to throw at us should be able to be completed, regardless of play style or level of progress in their world. How they view the game is different than how you or others will play as well. You have to think about other players and their decisions on gameplay. What are they supposed to do? Can you explain to me how they are going to be able to finish a Questline with no alternates to "Research a technology" or "Conquer a Province" or "Take X sectors with/without attacking"? Hmmm? I'll wait for your explanation because at that point it does in fact become impossible for the player to complete the quest. What happens when you reach the very end of OF, have unlocked all techs and have completed every province including bonus sections. And in this particular case, it seems clear to me, that IG thinks that steady progress is a part of the game, and should so implement this in their overall strategy. It seems that most of the players complaining, wants IG to adapt the game to their particular playing style, instead of themselves trying to adapt their strategy / gameplay to what seems to be the overall direction in which IG wants this game to go. To be honest I´m so sick and tired of everyday reading 90% negative comments on any new release, and how it´s impossible and worthless. If not, I have no problem, if they fail to finish the questlines. It´s absolute possible to set yourself up to advance the mentioned 5 times every year. ![]() Most players even gets a heads-up through the Beta-server here. Here we have about 5 events per year, which lasts 2 weeks or longer. I´m not familiar with the Final Fantasy franchise, but I fail to see the relevance. And besides being a strategy game, it´s also a game of steady progress. I´ll postulate that all players can finish any questline if they so desire, there´s no such thing as having run out of techs to research or sectors / provinces to conquer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |